Sweet Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His cinnamon fur is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Shipwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Performer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Ugly, Mundane, Impulsive. Bonds: Mentor, Family. Occupation: Performer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Onyx (80 gp).
Kelter Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Kelter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His mother raised him in a mountain cabin. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Poor, Military, Nature, Adventurer. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 10 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. 1 Minor magic item.
Elegant In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his beige fur up. His fierce amber eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Elegant was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Gold music box (4000 gp).
Ratanák Staurheim, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and has the majority of his body covered in plate. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 15th year, his parents were killed by a illithids raid, leaving Ratanák alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ratanák was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His religion dominates his actions; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Disciplined. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp.
Beloril Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has a very tight haircut. His eyes are violet.
Personality: Calm and collected, he is a well trained Shipwright. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Shipwright business at a young age. A freak accident while working with his Tailor mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Beloril was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Money/treasure; and he wants revenge against illithids
Ideals: Gifted. Flaws: Disease. Bonds: Job, Enemies, Rich. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 40 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 100 pp. Bloodstone (50 gp). Red-brown spinel (110 gp). Alexandrite (1500 gp). Obsidian (15 gp). Azurite (15 gp). White opal (1000 gp). Jet (110 gp). Moonstone (50 gp). Hematite (15 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
