Gormogord Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His chestnut hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gormogord hails from a village terrorized by gnolls. In his 17th year, his parents were killed by a gnolls raid, leaving Gormogord alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Enemies. Occupation: Guard
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +6
Possessions: 1000 sp.
Diggory Bing, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear brown clothing when he does not wear armor. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Diggory was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Architect.
Motivation: To find somewhere to settle down; and to be a seamstress again
Ideals: Impeccable, Extrovert. Flaws: Ugly, Mundane. Bonds: Job, In love. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Sard (20 gp).
Cockaby Turen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a necromancer, Cockaby was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Armorer
Voice: German accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Gnoll, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Tricking Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and sports empty pouches on his belt. He wears his orange fur up. His copper eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the north, but his parents moved at a very young age to the west. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better kind of golem.
Motivation: He wants to meet his childhood hero; and to unite with his sister
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 89 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 3000 gp. Deep blue spinel (600 gp). Chalcedony (30 gp). Blue quartz (5 gp). Red garnet (90 gp). Alexandrite (600 gp). Chrysoprase (30 gp). Peridot (30 gp). Banded agate (5 gp). Deep blue spinel (600 gp). Obsidian (5 gp). Brown-green garnet (90 gp). Blue diamond (4000 gp). Blue star sapphire (1200 gp). Black pearl (600 gp). Sard (30 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised in a white middle class family as the only child. A gifted student he started as a Bricklayer, but he got bored and became a Shoemaker. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture.
Ideals: Passionate. Flaws: Insane, Mundane. Bonds: Rich, Criminal record, Job. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
