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Advanced [show]


Gerard Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He wears his red hair down. His eyes are likewise blue. His teeth are white and perfect.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Gerard Koehlanna, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. Blue quartz (5 gp). Azurite (5 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and red robe with the hood down. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. He keeps his red hair in a pixie cut. His eyes are green and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Gardener. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in scimitar use. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Tewksbury, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Glim Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple black robe with red stripes complete with hood. His tied-back hair is brown. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Eccentric and domineering, Glim will drive conversation. Glim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up work as a Locksmith and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to work out more often; and he has a crush on the local adventurer

Ideals: Athletic, Extrovert. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Glim Fiddlefen, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)9 (-1) 12 (+1)17 (+3)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Gargax Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He wears a top hat to cover his moderate length brass crest. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He now mingles about in high society.

Motivation: Further expansion of business.

Flaws: Ugly, Mundane. Bonds: Rich, Military, Job. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Gargax Imbixtellrhyst, Male Dragonborn Rogue 3
Medium (6'1") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black fur is heavily combed to the right. His yellow eyes peer out from beneath his Stetson pastel hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Spy, who enjoyed hunting, Cask was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane. Bonds: Job, Nature. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Cask In the Wind, Male Tabaxi Warrior 5
Medium (6'10") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 60 pp.


Social Check DCs

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