Stannor High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in a small desert village. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Gifted, Entrepeneur, Athletic. Flaws: Insane. Bonds: Nature. Occupation: Architect
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 112 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +8
Possessions: 2000 gp.
Baern Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.
History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Passionate, Gifted. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp. 1 Minor magic item.
Valafar Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a white suit, violet shirt, and brown tie. He wears his dark red hair down. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy, self-centered, vain, and jealous.
History: Born in the north to a Marshal, Valafar learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 7 years.
Motivation: Nothing but the best is good enough for him; and wants to open a new tavern
Ideals: Joker, Impeccable. Flaws: Selfish. Bonds: Job, Poor. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 70 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. Eye agate (15 gp). Violet garnet (200 gp). Iolite (40 gp). Rhodochrosite (15 gp). Rhodochrosite (15 gp). White opal (1000 gp). Alexandrite (200 gp). Onyx (40 gp). Chrysoberyl (50 gp).
Shifting Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man tends to wear a tan poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. He has styled his black fur well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to be a spy again
Ideals: Justice. Flaws: PTSD. Bonds: Poor, Immigrant, Job. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Ralf Addington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.
History: Born in the south to a Barber, Ralf learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Barber.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp.
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