Mordai Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fancy white suit, and carries kukris. His hair is purple and curly. His eyes are likewise silver.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 400 gp.
Pijjirik Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man likes to wear green tank tops with brown pants. His red crest is unkempt and raggedy. His eyes are gold and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Performer, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Disciplined, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp.
Oren Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by beers. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has a dull look in his violet eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.
History: Oren was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and he's looking for his big break
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 30 pp. Freshwater pearl (11 gp). Sardonyx (20 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Edge On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His orange fur is still thick. His amber eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Poor. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Silver pearl (150 gp). 1 Good lock.
Charles Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is black. His hazel eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: Gifted from a young age, Charles studied abroad. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His relatives are trying to arrange a marriage; and he has decided he is irredeemable
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Criminal record, Family. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1200 gp.
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