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Advanced [show]


Tree Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear green pants and tee shirts. He has black fur. His face is scarred and worn.

Personality: He is a hateful person. He taunts others and blames them for his problems. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Religious. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Tree Thunder, Male Tabaxi Druid 15
Medium (6'5") Tabaxi, True Neutral (CR 15)
Armor Class 13
Hit Points 76 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Religion +4, Sleight of Hand +8
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 1000 gp. Silver pearl (80 gp). Moss agate (6 gp). Onyx (20 gp). White opal (500 gp). Carnelian (20 gp). 1 Medium magic item.


Social Check DCs


Broce Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear violet tank tops with yellow pants. He keeps his chestnut hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast desert. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Insane. Bonds: Criminal record, Nature, Family. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Broce Murnig, Male Gnome Aristocrat 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 48 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 18 (+4)13 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Gifted. Flaws: Selfish. Bonds: Criminal record, Religious. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Halimath Wasanthi, Male Elf Bard 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the west. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Curran was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge.

Flaws: Greedy. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Curran Brightmoon, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 13 (+1)13 (+1)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Iolite (60 gp). Deep blue spinel (500 gp). Rhodochrosite (5 gp).


Social Check DCs


Alberich Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky black painted plate armor. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Disease, Mundane. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Alberich Aranore, Male Dwarf Rogue 9
Medium (4'3") Dwarf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 81 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 20 (+5)11 (+0) 12 (+1)8 (-1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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