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NPC Generator

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Advanced [show]


Glim Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is greedy; and regain custody of his son

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Family, Rich. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Glim Miggledy, Male Gnome Expert 11
Small (3'8") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 140 pp. Blue sapphire (800 gp). Azurite (7 gp). Rich purple corundum (800 gp). Jade (130 gp).


Social Check DCs


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black fur is braided into rings. His eyes are blue and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after River was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. River's father didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

River Candle, Male Tabaxi Monk 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Zepar Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man dresses in tan turtlenecks beneath a grey coat with white slacks. His white hair, when down, is lengthy. His ears are large.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Zepar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Zepar Obscure, Male Tiefling Expert 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Odorr Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. He wears his black hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.

Personality: Odorr speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Fortune-teller, who enjoyed hunting, Odorr was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Religious, Nature, Adventurer. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Odorr Wesley, Male Half-Orc Commoner 8
Medium (5'10") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1100 gp. Smoky quartz (70 gp). Red spinel (110 gp). Smoky quartz (70 gp). Moss agate (6 gp).


Social Check DCs


Richard Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long black hair is drawn into a two foot long braid. His violet unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Richard was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is wracked by social anxiety

Ideals: Logical. Flaws: Disease, Fearful. Bonds: Poor, Job, Attractive. Occupation: Tailor

Voice: German accent

Attributes [hide]

Richard Rothenel, Male Half-Elf Wizard 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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