Randal Mori, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He has gleaming, smiling gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.
History: A powerful wizard made him what he is. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Secretive, Shy, Fearful. Bonds: Mentor. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp. Hematite (4 gp).
Kiirith Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His red crest is knotted and matted. His eyes are likewise red.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: Kiirith was raised in a hard working conservative environment. Kiirith was born on a far southern island where he grew up under the tutelage of his mother, an expert Tailor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Athletic. Bonds: Guardian, Adventurer, Job, Immigrant. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 8000 gp. Banded agate (4 gp). Eye agate (4 gp). Aquamarine (1500 gp). Fiery yellow corundum (700 gp). Violet garnet (1500 gp). Tiger eye turquoise (4 gp). Silver pearl (120 gp). Brown-green garnet (120 gp). Rich purple corundum (700 gp). Blue quartz (4 gp). Blue sapphire (700 gp). Fire opal (700 gp). Rose (70 gp).
Damakos Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His black hair is still thick. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Damakos embodies much of what other species detest in the Tieflings. Energy wise he seems alert and responsive.
History: He served in the navy to pay for his family's outstanding loans. When Damakos reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Addict, Antagonistic. Bonds: Attractive, Military. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp.
Thoradin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He has auburn hair. He is baby faced.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Poor, Job, Criminal record. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 pp. 1 Masterwork Common Melee.
Tree Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a green suit, violet shirt, and green tie. His orange fur is still thick. His eyes are a pleasant amber.
Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich southern family. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Racist, Antagonistic. Bonds: Mentor, Rich, Job. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 15)
Armor Class 14
Hit Points 49 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 500 pp. Gold cup set with emeralds (2000 gp). Old masterpiece painting (2200 gp). Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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