River Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'3", this man likes to wear red tank tops with brown pants. His gray fur is smooth and relatively long. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful brothel owner made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Mormo Death, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'11" and is wearing a long, brown, dusty cloak. His left leg appears badly burned and disfigured. His hair is white, silky, and of moderate length. His white eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Adventurer, Poor. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 800 gp. Blue quartz (15 gp). Tourmaline (120 gp). Chrysoprase (20 gp). Red garnet (120 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.
Uraim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His blonde hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Uraim wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. A gifted student he started as a Gardener, but he got bored and became a Fletcher. He has drifted from career to career and currently works as a Fletcher.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Disciplined, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp.
Ûshgol Stanley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright violet suits and hats. He wears his brown hair up in a very large beehive style do. He has several tiny opal earrings on each ear.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many drow want him driven away.
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 74 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Onyx (70 gp). Black pearl (300 gp). Red garnet (130 gp). 1 Minor magic item.
Aldous Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and brown robe with the hood down. He has chestnut hair. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Stableman mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's in love; and he desires power and/or immortality
Flaws: Shy, Disease. Bonds: Slave, Adventurer, Has a crush. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 130 gp. 1 Masterwork Common Melee.
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