Mozikth Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. He has moderate length bronze crest. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: Aggressive, abrasive, and angry, Mozikth embodies much of what other species detest in the Dragonborns. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Mozikth lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Mozikth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Mozikth's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's in love; and to settle down with his crush
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Has a crush. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 110 gp.
Ar-Baruk Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'1" and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His right hand appears badly burned and disfigured. He has a very tight haircut. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary mother left him crippled. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Just what you see.
Srorthen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His white crest is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also has developed a complete distrust of the Fletcher profession.
History: He was born in a small mountains village. His childhood dream was to be a Fletcher, but he was a colossal failure. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Srorthen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Fletcher again; and his religion dominates his actions
Ideals: Fighting. Bonds: Job, Nature, Religious. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 19)
Armor Class 13
Hit Points 96 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +6 / 5d8+0, Ranged +9 / 5d8+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 24000 gp. Rhodochrosite (6 gp). Freshwater pearl (6 gp). Azurite (6 gp). Moss agate (6 gp). Chrysoprase (70 gp). Freshwater pearl (6 gp). Black pearl (1000 gp). Black star sapphire (1500 gp). Iolite (70 gp). Deep green spinel (150 gp). Iolite (70 gp). Red garnet (150 gp). Tiger eye turquoise (6 gp). Carnelian (70 gp). White opal (1500 gp). Moss agate (6 gp). Deep blue spinel (1000 gp). Silver pearl (150 gp). Fiery yellow corundum (1500 gp). Bloodstone (70 gp). Citrine (70 gp). Eye agate (6 gp). Tourmaline (150 gp). Rock crystal (70 gp). Rose (70 gp). Golden yellow topaz (1000 gp). Banded agate (6 gp). 1 Medium magic item.
Three In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is well dressed, constantly wearing a brown suit, white shirt, and green tie. His lavender fur is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Three studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Sage. He struck the Sage job and began his own company from there.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Disciplined, Philantrophist, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 45 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2300 gp. Aquamarine (900 gp). Rhodochrosite (13 gp). Iolite (40 gp). Moonstone (40 gp). Violet garnet (900 gp). Lapis lazuli (13 gp). Zircon (40 gp).
Beloril Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a tan and green handkerchief worn on his right side. His brown hair is smooth and relatively long. His gray unseeing eyes seem to look past you.
Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Religious, Rich, Adventurer. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
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