Three Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this man prefers to wear blue clothing when he does not wear armor. He keeps his beige fur in a pixie cut. His yellow eyes are slightly larger than normal.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: Born in the south to a Stableman, Three learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has achieved small success as a Stableman.
Motivation: A rival would like him out of the picture; and further expansion of business
Ideals: Gifted. Bonds: Religious, Job, In love, Criminal record. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 400 gp. 1 Masterwork manacles. 1 Spyglass. 1 Masterwork manacles.
Alvyn Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His white hair and beard is wavy and long. He wears a mask on his face.
Personality: Alvyn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. A roughly beaten golden orb (140 gp). Solid gold idol (200 gp).
Sark Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. He keeps his long chestnut hair kept up in a rat tail. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life
Ideals: Justice, Artistic. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 500 gp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.
Geoffrey Rutherford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green cloak and cross-gartered grey stockings. He wears a wide-brimmed hat to cover his moderate length blonde hair. His green eyes peer out from beneath his wide-brimmed green hat.
Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Adventurer, Religious, Immigrant. Occupation: Butcher
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 37 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item.
Gimgen Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat, and is pretty ugly. He wears a top hat to hide his balding. This green eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: Gimgen was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 60 pp. Azurite (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
