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NPC Generator

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Advanced [show]


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His black hair is braided into rings. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer, Immigrant. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Oskar Eversharp, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 9 (-1)8 (-1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


John Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: John was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Optimist. Bonds: Family, In love. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

John Andreantti, Male Half-Elf Druid 8
Medium (4'10") Half-Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 500 gp.


Social Check DCs


Immeral Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He wears a Stetson hat to cover his moderate length silver hair. His eyes are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to settle down with his crush

Ideals: Fighting. Bonds: Attractive, Rich, Has a crush. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Immeral Arnuanna, Male Elf Sorcerer 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).


Social Check DCs


Rolf Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears silk and lounges about seductively. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Wants to raise his children well.

Ideals: Disciplined. Bonds: Attractive, Religious, Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Rolf Halsey, Male Human Druid 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 16 (+3)17 (+3)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2000 cp.


Social Check DCs


Donaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with Stetson hat. His crest is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. Donaar was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bellfounder. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Donaar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is content.

Flaws: Insomniac, Mundane. Bonds: Immigrant, Military, In love. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Donaar Orexijandilin, Male Dragonborn Paladin 14
Medium (6'4") Dragonborn, True Neutral (CR 14)
Armor Class 10
Hit Points 83 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)18 (+4) 8 (-1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Celestial, Giant, Elven, Sylvan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. Deep green spinel (110 gp). Tiger eye turquoise (16 gp). Chrysoprase (40 gp). Jasper (40 gp).


Social Check DCs

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