Karg Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a small bristly mustache and wavy auburn hair. His eyes are hazel and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: Karg was raised in a hard working conservative environment. He worked as a nervous Hunter and found it very stressful. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent father; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Job, Family. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is styled in orderly dreadlocks. His hazel eyes peer out from beneath his deerstalker green hat.
Personality: Dalgal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north his family was never financially stable. He has had some formal dancing training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1900 sp. Jasper (20 gp). Sard (20 gp). 1 Small steel mirror.
Pallabar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: Sold as a small child to a necromancer, Pallabar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Mentor, Adventurer. Occupation: Baker
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Chalcedony (30 gp). Alexandrite (900 gp). Tiger eye turquoise (16 gp). 1 Smokesticks.
Jade Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Butcher. His gray fur is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: Born in the west to a Butcher, Jade learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Banker again.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnome, Ignan
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 |
Possessions: 800 gp. Rock crystal (40 gp). Bloodstone (40 gp). Bloodstone (40 gp). Blue quartz (16 gp). Brown-green garnet (70 gp). Violet garnet (1400 gp).
Varis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'10" and wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting. Flaws: Insane, Disease. Bonds: Family, Nature. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
