Thradal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his greataxe ready. His chestnut hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Thradal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Lazy, Disease, Insomniac. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Gargax Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He is physically well-built. His silver crest is lengthy. His gold eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Gargax studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Apothecary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp. Golden yellow topaz (1300 gp). Malachite (15 gp). Golden yellow topaz (1300 gp).
Mozikth Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. He wears a small hat to hide his balding. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with dancing.
History: He was born blind and as such lacked many opportunities for work. Mozikth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Mozikth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mozikth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mozikth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has decided he is irredeemable; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1800 gp.
Fargas Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly lances and longswords. He has golden hair. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargas. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Criminal record. Occupation: Marshal
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 32 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
Possessions: 8000 sp. Tiger eye turquoise (11 gp). Golden yellow topaz (200 gp).
Faran Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his silver hair. He has a dull look in his amber eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and to reunite with his absent mother
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor, Family. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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