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NPC Generator

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Advanced [show]


Nim Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'1". He tends to wear a large red jacket, and his gloved hand is found clutching a whip. His brown hair is smooth and relatively long. He has gleaming, smiling brown eyes.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love

Flaws: Disease. Bonds: Family, Military, Job, In love. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Nim Arnuanna, Male Elf Warrior 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Anverth Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This man very much looks the part of a Apothecary. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich northern family. A gifted student he started as a Masseuse, but he got bored and became a Apothecary. He has set out to sabotage the competition.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Anverth Glittergem, Male Gnome Rogue 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Abad Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a grey and white robe with the hood down. His black hair is unkempt and raggedy. His thin eyebrows rest above his beady red eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Mentor. Occupation: Tanner

Voice: American accent

Attributes [hide]

Abad Decorum, Male Tiefling Aristocrat 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)18 (+4)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zed Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a grey suit, black shirt, and red tie. He has a long chestnut beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Zed studied abroad. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Carpenter

Voice: Dark and ominous

Attributes [hide]

Zed Brent, Male Half-Orc Rogue 1
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and likes to wear ponchos typically of a light grey in addition to tight pants. He is bald on top and has large blonde tufts of hair around his ears. His eyes are blue and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ombul took refuge in the large cave and found the beat up longbow and armor he uses now. He now spends his time doing works of charity.

Motivation: Regain custody of his daughter; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Slave, Nature, Family. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Ombul Strongbones, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp.


Social Check DCs

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