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Advanced [show]


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His fur is cinnamon and curly. His blue eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Windy hails from a village terrorized by goblins. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Many goblins want him driven away.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Windy Running, Male Tabaxi Cleric 6
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)18 (+4)
Skills History +2, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 1000 gp.


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He has a slight overbite and is overall scrawny. With bright black hair and a scraggly beard. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Ozyman lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ozyman Strongbones, Male Halfling Expert 5
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Tiger eye turquoise (5 gp). Golden yellow topaz (1600 gp). Silver pearl (110 gp). 1 Minor magic item.


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His orange fur is drawn into a tight pony tail with a card scrunchie. His copper eyes peer out from beneath his Stetson brown hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Born in the south to a Detective, Cask learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer, Debt. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Cask Treat, Male Tabaxi Fighter 10
Medium (5'5") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Dustin Hadley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: To reunite with his absent father.

Ideals: Athletic. Flaws: Insomniac, Addict. Bonds: Family, Rich. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Dustin Hadley, Male Human Sorcerer 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp.


Social Check DCs


Adran Hanali, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, blue, dusty cloak. His black hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Healer, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Gifted, Athletic. Flaws: Sensitive, Fearful, Addict. Bonds: Poor. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Adran Hanali, Male Elf Ranger 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp. 3 Holy water.


Social Check DCs

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