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NPC Generator

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Advanced [show]


Nirgel Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears skinny pants and wears a white and grey robe with the hood down. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: Born in the south his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Nirgel Ecstasy, Male Tiefling Warrior 4
Medium (5'6") Tiefling, True Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)19 (+4) 10 (+0)14 (+2)
Skills History +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Celestial, Giant, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Pikar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Pikar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pikar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Flaws: Disease. Bonds: Adventurer, Military, Criminal record, Family. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Pikar Tallfellow, Male Halfling Rogue 2
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Banded mail.


Social Check DCs


Eldon Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is physically well-built. His blonde hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: He got into the Dilettante business at a young age. Over the years he perfected his riding and shooting skills. He struck the Dilettante job and began his own company from there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Eldon Nucklestamp, Male Gnome Warrior 13
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 91 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills Arcana +4, Deception +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 200 pp. Fiery yellow corundum (1500 gp). Blue quartz (7 gp). White pearl (90 gp). Amber (90 gp). Zircon (30 gp). Golden pearl (90 gp). Black pearl (700 gp). Rich purple corundum (1500 gp). Deep blue spinel (700 gp). Peridot (30 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). 1 Medium magic item.


Social Check DCs


Barakas Open, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. His gold unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Barakas Open, Male Tiefling Fighter 18
Medium (6'5") Tiefling, Lawful Evil (CR 18)
Armor Class 13
Hit Points 116 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Medicine +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3

Possessions: 11000 gp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (4000 gp). Jeweled gold crown (4000 gp). Black velvet mask with numerous citrines (120 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2900 gp). Silver comb with moonstones (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Finely wrought small gold bracelet (80 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (2000 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His brown hair is styled in orderly dreadlocks. His violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Mason, Fargrim learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Mason soon after.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Joker. Bonds: Rich, Religious, Job, Family. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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