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NPC Generator

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Advanced [show]


Morgran Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. His violet eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Persistence. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Morgran Steelfist, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp. Golden pearl (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gunter was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and to unite with his sister

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Gunter Barlow, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Oskar Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His blonde hair, when down, is lengthy. He has gray eyes and a black hat with a blue feather.

Personality: Calm and collected, he is a well trained Gardener. He is a font of random trivia from the lore and stories he has discovered

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Gardener.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Logical, Gifted. Bonds: Poor, Job, Slave. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Stoutale, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 160 pp.


Social Check DCs


Halander Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to unite with his sister

Ideals: Gifted. Bonds: Attractive, Military, Adventurer, Family. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Halander Underfoot, Male Halfling Wizard 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 8 (-1)13 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Infernal, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp.


Social Check DCs


Arannis Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His hair is chestnut, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Arannis was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting, Joker, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Arannis Amakiir, Male Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 150 gp.


Social Check DCs

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