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NPC Generator

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Advanced [show]


Galinndan Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears grey leather gloves, a grey jacket, and tight pants, and a wedding ring on his right hand. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Eccentric and domineering, Galinndan will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. Some 3 years later his spouse died after the birth of his son. Heartbroken, Galinndan never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Ugly, Forgetful. Bonds: In love, Nature. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Galinndan Beitz, Male Half-Elf Fighter 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Andram Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He wears his brown hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Spy in town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Spy.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Job, Military. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Andram Secret, Male Tiefling Warrior 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 80 gp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a large green jacket. He has a small bristly mustache and wavy blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is a Maurezhi in disguise. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Depressed. Bonds: Enemies, Adventurer. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Elaim Steelfist, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 74 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)12 (+1) 8 (-1)15 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.


Social Check DCs


Jade In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His lavender fur is unkempt and raggedy. His ears are large.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Jade was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Adventurer. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Jade In the Wind, Male Tabaxi Expert 14
Medium (5'8") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 101 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +6

Possessions: 6000 gp. Chalcedony (40 gp). Tourmaline (60 gp). Banded agate (12 gp). Golden yellow topaz (1300 gp). Chrysoprase (40 gp). Bloodstone (40 gp). Tourmaline (60 gp). Golden yellow topaz (1300 gp). Jasper (40 gp). Rhodochrosite (12 gp). Red-brown spinel (60 gp). Eye agate (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). 1 Medium magic item.


Social Check DCs


Gennal Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a green and grey robe with the hood down. His chestnut hair is heavily combed to the right. He has gray eyes and a green hat with a grey feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gennal was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gennal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Fighting, Optimist. Bonds: Job, Family, Has a crush. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gennal Casilltenirra, Male Elf Paladin 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs

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