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Advanced [show]


Nimble Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white top hat and white clothes. His cinnamon fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Adventurer soon after.

Motivation: Expand his business.

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Mentor. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Nimble Treat, Male Tabaxi Aristocrat 16
Medium (6'3") Tabaxi, Neutral Evil (CR 16)
Armor Class 14
Hit Points 145 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Deception +6
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 11000 gp. Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Sindri Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Healer. His whole body is exceptionally muscular. With bright blonde hair and a scraggly beard. He has several tiny opal earrings on each ear.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sindri took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and doesn't want to be a healer and was forced into it by his family

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Rich, Family, Nature. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Sindri Musgraben, Male Gnome Fighter 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Beloril Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He has a red handlebar mustache and slicked back red hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: Beloril was born in the west. At a young age he loved to build and create. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Beloril Orcfoe, Male Dwarf Rogue 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 96 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 20 (+5)15 (+2) 14 (+2)15 (+2)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 sp. Cloth of gold vestments (110 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Mormo Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black armored body suit, with a simple pastel line shooting up and back down. His black hair is thinning but still full. His half smiles and silver eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Marshal business at a young age. A few years later when the east was not economically sound they moved to his current location. He's also a talented Mason, but doesn't like to broadcast it.

Motivation: Expand his business; and sabotage a competitor

Ideals: Justice. Bonds: Attractive, Immigrant, Job. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Mormo Caution, Male Tiefling Paladin 9
Medium (5'1") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Sard (70 gp). Moss agate (5 gp). Obsidian (5 gp). Jade (90 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He has wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He now travels the world, in search of power and loot.

Motivation: He has a crush on the local Sage; and he's in love

Flaws: Shy. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Alvyn Loofollue, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)10 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 3 Alchemist’s fire. 3 Holy water. 3 Holy water.


Social Check DCs

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