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NPC Generator

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Advanced [show]


Hugh Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He feeds upon the attention of others.

History: Hugh was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Flaws: Shy. Bonds: Attractive, Family, Job, Adventurer. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Hugh Erenaeth, Male Half-Elf Warrior 4
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. A small bag of saffron. (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Arannis Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. He has styled his brown hair well, parting it to the left. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Butcher. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His father raised him in a mountain cabin. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He has worked as a Butcher like his mother before him.

Motivation: He is unsatisfied with his job; and he has decided he is irredeemable

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Nature. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Arannis Shupe, Male Half-Elf Commoner 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 500 sp.


Social Check DCs


Aldous Tindall, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Family, Religious. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Tindall, Male Human Sorcerer 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp.


Social Check DCs


Alston Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears just a violet suit. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Locksmith, but he was a colossal failure. He became a Assassin soon after.

Motivation: Expand his business; and further expansion of business

Flaws: Ugly, Insomniac, Disease, Forgetful. Bonds: Job. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Alston Wildwander, Male Gnome Wizard 14
Small (3'3") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 49 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 900 pp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Solid gold idol (300 gp). A necklace of small pink pearls (2000 gp). Gold cup set with emeralds (6000 gp). 1 Medium magic item.


Social Check DCs


Carrie Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has a slight overbite and is overall scrawny. He has wavy blonde hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a desert tribe. In his 17th year, his parents were killed by a gnolls raid, leaving Carrie alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Enemies. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Carrie Ray, Male Half-Elf Ranger 6
Medium (4'9") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Ignan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. 1 Full Plate.


Social Check DCs

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