Varis Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. His hair is greying and his face has many wrinkles. He has blue eyes.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. Varis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Amber (40 gp).
Nimble Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has styled his yellow fur well, parting it to the right. His thin eyebrows rest above his beady amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Slave, Family. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 18)
Armor Class 13
Hit Points 86 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Celestial
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 5000 gp. Tiger eye turquoise (6 gp). Aquamarine (200 gp). Black pearl (200 gp). Lapis lazuli (6 gp). Alexandrite (200 gp). Aquamarine (200 gp). Alexandrite (200 gp). Malachite (6 gp). Star rose quartz (70 gp). Malachite (6 gp). Chrysoprase (70 gp). Carnelian (70 gp). Alexandrite (200 gp). Coral (100 gp). Red-brown spinel (100 gp). Star ruby (1300 gp). Aquamarine (200 gp). Lapis lazuli (6 gp). Pink pearl (100 gp). Aquamarine (200 gp). Alexandrite (200 gp). Hematite (6 gp). Hematite (6 gp). Deep blue spinel (200 gp). Banded agate (6 gp). Amethyst (100 gp). Coral (100 gp). Azurite (6 gp). Alexandrite (200 gp). Sardonyx (70 gp). Black pearl (200 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Alvyn Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears rags and sports a simple walking cane. He keeps his silver hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in a small plains village. A gifted student he started as a Banker, but he got bored and became a Server. He then took over the family business and is one of the better Server for hire.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Religious, Nature, Job. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Argran Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'7" and is dressed in a clean white cloak covering his clean studded leather. His silver hair is styled in orderly dreadlocks. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south his family was never financially stable. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Flaws: Ugly, Antagonistic, Insane, Racist. Bonds: Poor. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 900 gp. 1 Minor magic item.
Kelter Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Fearful, PTSD. Bonds: Adventurer, Military. Occupation: Bookbinder
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Average lock.
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