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Advanced [show]


Cockaby Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Cockaby has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Addict, Disease, Insomniac. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Cockaby Fabblestabble, Male Gnome Warrior 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 114 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Athletics +7, Deception +8
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +8

Possessions: Hematite (13 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). Coral (50 gp). Violet garnet (600 gp). Moss agate (13 gp). Aquamarine (600 gp). Obsidian (13 gp). Jade (50 gp). Jet (50 gp). White opal (1500 gp). Golden yellow topaz (600 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Sherwood, Male Human Fighter 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears professional attire. He has dyed his greying yellow fur a little too much giving a sharp yellow color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Passionate. Flaws: Insomniac, Impulsive. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Aura In the Wind, Male Tabaxi Bard 10
Medium (6'3") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: Sardonyx (50 gp). Rock crystal (50 gp). Red-brown spinel (130 gp). Azurite (5 gp).


Social Check DCs


Trail Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tight fitting blue shirt and pants. Beneath his clothing is a huge mess of scar tissue. He has moderate length orange fur. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. Through the years after Trail was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trail's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Slave, Immigrant. Occupation: Tanner

Voice: French accent

Attributes [hide]

Trail Of Dragons, Male Tabaxi Barbarian 9
Medium (5'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 63 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp.


Social Check DCs


Ghâm Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He is physically well-built. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a great chef.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Military, Family. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Ghâm Winthrop, Male Half-Orc Barbarian 1
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 3000 cp. Chrysoprase (40 gp).


Social Check DCs

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