John Rodney, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Money/treasure; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Disease. Bonds: Rich, Attractive, Religious. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 77 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2500 gp.
Heskan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a dagger. His crest is greying and his face has many wrinkles. His eyes are a pleasant gold.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Heskan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Heskan studied abroad. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Family, Adventurer, Religious. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 600 gp. Blue star sapphire (400 gp). Jasper (50 gp). Fire opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Arumawann Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He has a moderate pudge and is not very fit. His white hair is still thick. His eyes are brown and catlike.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Bellfounder job and began his own company from there.
Motivation: To end his boredom; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Job, Nature, Rich. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 13000 cp.
Taklinn Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears yellow painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He keeps his long red hair kept up in a rat tail. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Ghâm Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown armored body suit, with a simple green line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His amber unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ghâm was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!