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NPC Generator

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Advanced [show]


Zephan Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. His hair is white, silky, and of moderate length. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, Attractive, Nature. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Zephan Grief, Male Tiefling Monk 3
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 4 Antitoxin. 1 Holy water. 1 Holy water.


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He can speak with the recently deceased. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He was granted psionic powers by his dying brother.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Curran Wildheart, Male Halfling Aristocrat 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Ozyman Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy brown hair. His eyes are blue and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Locksmith, Ozyman learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Ozyman Honeypot, Male Halfling Sorcerer 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 20000 cp.


Social Check DCs


Uthemar Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely green suit with grey socks and a vest with buckled shoes. His hair is short and blonde. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Body Guard, but he was a colossal failure. He became a Bookbinder soon after.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Ugly. Bonds: Poor, Family, Religious, Job. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Uthemar Dalanthan, Male Elf Warrior 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Giant, Draconic, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Sardonyx (50 gp). Freshwater pearl (15 gp). Red garnet (90 gp).


Social Check DCs


Peter Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky blue painted plate armor. His silver hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Roofer for the past few years.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Logical. Flaws: Hedonist. Bonds: Slave, Job, Adventurer. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Peter Staurheim, Male Human Ranger 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp. Citrine (80 gp).


Social Check DCs

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