Arannis Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a black tunic with red highlights, and long black pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has wavy chestnut hair. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arannis took refuge in the old dungeon and found the beat up scythe and armor he uses now. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Arannis never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wishes to resurrect an old love
Flaws: Mundane, Fearful. Bonds: Rich, Nature, In love, Criminal record. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Howard Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has shaved his head bald. His amber eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His psionic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane, Shy, Disease. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 8)
Armor Class 11
Hit Points 93 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1500 gp. Deep green spinel (50 gp). Banded agate (13 gp). Deep blue spinel (1600 gp). Rich purple corundum (1300 gp). Lapis lazuli (13 gp).
Braak Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His right leg appears badly burned and disfigured. His long black hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Gardener
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Just what you see.
Lance Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has a long chestnut beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Logical, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mindartis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 69 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: Jeweled gold crown (7000 gp). An abacus with copper, silver and gold markers (50 gp). A delicate brass dragon egg (40 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1600 gp). Finely wrought small gold bracelet (40 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
