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NPC Generator

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Advanced [show]


Gerbo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his trident. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerbo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Pacifist, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Gerbo Murnig, Male Gnome Sorcerer 10
Small (3'2") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 78 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)12 (+1) 10 (+0)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1200 gp. Amethyst (110 gp). Tourmaline (110 gp). Banded agate (16 gp). Fiery yellow corundum (1300 gp). Clear bright green emerald (3000 gp). Rock crystal (50 gp). Violet garnet (500 gp). 1 Minor magic item.


Social Check DCs


Gnarsh Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Flaws: Impulsive, Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Gnarsh Huxley, Male Half-Orc Bard 16
Medium (6'9") Half-Orc, True Neutral (CR 16)
Armor Class 11
Hit Points 84 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Orc, Infernal, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444332

Possessions: 5000 gp. Deep green spinel (150 gp). Deep green spinel (150 gp). Aquamarine (1500 gp). Eye agate (8 gp). Star rose quartz (30 gp). Smoky quartz (30 gp). Banded agate (8 gp). Jasper (30 gp). Emerald (1300 gp). Rose (30 gp).


Social Check DCs


Nuraval Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large yellow mantle and cape that has been intricately interwoven into his green robe. His blonde hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Assassin and was forced into it by his family.

Flaws: Disease. Bonds: Family, Rich, Job. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Nuraval Daraln, Male Dwarf Bard 5
Medium (4'1") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Elven, Celestial, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 700 gp.


Social Check DCs


Hupe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown costume with the symbols of his god on his torso. His whole body is exceptionally muscular. His hair is always cut to a buzz. His hazel eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Healer father left him crippled. He struck the Weaver job and began his own company from there.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Family, Job. Occupation: Weaver

Voice: Speaks with lips pursed

Attributes [hide]

Hupe Copperkettle, Male Halfling Adept 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. 4 Smokesticks. 1 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Rurik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries a battered nunchaku and tarnished rapier as well. His silver hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Lazy. Bonds: Religious. Occupation: Ploughman

Voice: Low rumbling, strings words together

Attributes [hide]

Rurik Rumnaheim, Male Dwarf Warlock 7
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Abyssal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 700 gp.


Social Check DCs

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