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NPC Generator

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Advanced [show]


Heskan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" northern man, he wears a fancy green suit. His black crest is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and to unite with his brother

Ideals: Joker, Gifted. Bonds: Attractive, Family, Rich, Religious. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Heskan Nemmonis, Male Dragonborn Druid 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1600 sp.


Social Check DCs


Krimp Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright brown suits and hats. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Krimp took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Joker, Fighting. Flaws: Insane, Disease, Insomniac. Bonds: Nature. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Krimp Royal, Male Half-Orc Rogue 7
Medium (6'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Tordek Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has wavy red hair. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Tordek was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Mentor. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Tordek Battlehammer, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1400 sp.


Social Check DCs


Oloric Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His red hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Oloric Holderhek, Male Dwarf Rogue 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hadarai Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Hadarai isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Religious, Job. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Hadarai Teinithra, Male Half-Elf Expert 12
Medium (5'5") Half-Elf, Neutral Good (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 17000 sp. Star ruby (800 gp). Coral (90 gp). Violet garnet (1100 gp). Blue sapphire (800 gp). Rose (80 gp). Lapis lazuli (12 gp). Violet garnet (1100 gp). Moonstone (80 gp).


Social Check DCs

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