Ghesh Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is bronze, silky, and of moderate length. His eyes are red.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Military, Rich. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 11000 sp.
Beloril Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his golden hair in a flapper bob. His eyes are green.
Personality: Overbrimming with self-confidence, Beloril isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Mason, but he got bored and became a Engraver. He struck the Engraver job and began his own company from there.
Motivation: He is greedy.
Ideals: Impeccable, Gifted, Artistic. Bonds: Rich, Job. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 270 gp.
Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white fur is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: The child of a Cook, who enjoyed hunting, Shadow was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 15 (+2) | 19 (+4) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Silver pearl (90 gp). Malachite (4 gp). Rich purple corundum (1200 gp). Silver pearl (90 gp). Deep green spinel (90 gp). Tiger eye turquoise (4 gp).
Gormogord Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.
History: Gormogord was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Family. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +5
Possessions: 800 gp.
Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is red, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Tabaxi culture. He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Tabaxi people; and to share knowledge with the world
Ideals: Logical, Artistic. Flaws: Racist. Bonds: Immigrant, Attractive. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
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