Melech Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears green cloth garments or leather armor. His hair is cut close to his head. His gold unseeing eyes seem to look past you.
Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and doesn't want to be a sage and was forced into it by his family
Flaws: Disease, Impulsive, Insomniac. Bonds: Job, Family. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 18)
Armor Class 10
Hit Points 131 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +9
Possessions: 700 pp. Deep blue spinel (1400 gp). Moss agate (15 gp). Peridot (70 gp). Red spinel (60 gp). Clear bright green emerald (3000 gp). Golden yellow topaz (1400 gp). Alexandrite (1400 gp). Red garnet (60 gp). Onyx (70 gp). Freshwater pearl (15 gp). Aquamarine (1400 gp). Hematite (15 gp). Golden yellow topaz (1400 gp). Moss agate (15 gp). Amber (60 gp). Silver pearl (60 gp). Tiger eye turquoise (15 gp). Jasper (70 gp). Citrine (70 gp). Blue quartz (15 gp). Golden yellow topaz (1400 gp). Malachite (15 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Skirt Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His gray fur is heavily combed to the right. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Addict, Ugly, Antagonistic. Bonds: Immigrant. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 83 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Orc, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. Emerald (1300 gp). Rock crystal (20 gp). Emerald (1300 gp). Peridot (20 gp). Silver pearl (50 gp). Hematite (12 gp).
Aura Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.
History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Passionate, Gifted. Bonds: Adventurer, Attractive, Poor. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Silk rope.
Beiro Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. His white hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He struck the Mayor job and began his own company from there.
Motivation: To reunite with his absent mother; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Sammal Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length white hair. He has gleaming, smiling red eyes.
Personality: He dislikes all the random violence that takes place in the east. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Born to a pair of adventurers, Sammal grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He has dedicated himself to building a better world.
Motivation: A deep hatred of brigands; and he desires power and/or immortality
Ideals: Pacifist, Persistence. Bonds: Adventurer, Immigrant, Enemies. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp. 1 Half-Plate.
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