Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan tunic with green highlights, and long tan pants that bunch up around his shoes. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. He is an amazing painter.
History: He was born to loving parents in a slum to the south. He worked as a nervous Detective and found it very stressful. He inherited the family business which he has now maintained for 4 years.
Motivation: Many dire rats want him driven away; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Amber (40 gp). Red spinel (40 gp). Red garnet (40 gp). Sard (30 gp). 1 Minor magic item.
Zog Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears blue painted combat armor at almost all times. His chestnut hair is cut jaggedly and amateurishly. His brown eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Zog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Religious, Military, Job. Occupation: Ploughman
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 5000 gp. Azurite (6 gp). Zircon (20 gp). Chrysoberyl (70 gp). Amethyst (70 gp). Deep blue spinel (400 gp). Deep green spinel (70 gp). Iolite (20 gp). Fiery yellow corundum (600 gp). Deep green spinel (70 gp). Freshwater pearl (6 gp). Obsidian (6 gp). Black star sapphire (600 gp). Golden yellow topaz (400 gp). Fire opal (600 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).
Gimurt Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a crossbow. His long chestnut hair is drawn into a two foot long braid. His skin is flawless and his blue eyes scan people very quickly.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Gimurt was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gimurt's father didn't care for him much, and the feeling was mutual. He became a Performer soon after.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1100 gp.
Nordak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, he is an attractive figure. He wears a black costume with the symbols of the four houses of cards on his torso. He has styled his chestnut hair well, parting it to the left. His green eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp. 1 Silk rope.
Erdan Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered quarterstaff and tarnished mace as well. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Erdan took refuge in the ruined castle and found the beat up mace and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erdan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Weaver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.
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