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NPC Generator

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Dean Springfield, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He has no hair. He has a dull look in his violet eyes.

Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Dean Springfield, Male Human Cleric 8
Medium (6'4") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His auburn hair is kept up in a ponytail inside a deerstalker hat. His amber unseeing eyes seem to look past you.

Personality: Baz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Extrovert. Flaws: Disease, PTSD. Bonds: Adventurer, Rich. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Baz Thackeray, Male Half-Orc Ranger 7
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 8 (-1)14 (+2)
Skills Deception +5, Stealth +7
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Aura Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His white fur is still thick. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He invites people to come help in his community garden.

History: He was born at the edge of vast mountains. Aura liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Marshal like his mother before him.

Motivation: To be a Merchant again; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Nature. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Aura Of Storm, Male Tabaxi Adept 17
Medium (5'11") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 94 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Insight +6, Performance +9
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433

Possessions: 6000 gp. Coral (110 gp). Black opal (500 gp). Bloodstone (60 gp). Violet garnet (1300 gp). Moss agate (7 gp). Tiger eye turquoise (7 gp). Carnelian (60 gp). Red spinel (110 gp). Violet garnet (1300 gp). Sard (60 gp). Chrysoberyl (110 gp). Eye agate (7 gp). Rock crystal (60 gp). Eye agate (7 gp). Rock crystal (60 gp). Freshwater pearl (7 gp). Banded agate (7 gp). Sardonyx (60 gp).


Social Check DCs


Târz Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Târz was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Târz's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Târz Harlow, Male Half-Orc Ranger 1
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp. Red spinel (110 gp). 3 Thunderstones.


Social Check DCs


Carrie Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. He has a dull look in his blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He's looking for his big break; and many goblins want him driven away

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Military, Enemies. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Carrie Teinithra, Male Elf Barbarian 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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