Moon Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Assassin. He wears a Stetson hat to cover his moderate length brown fur. He wears an eyepatch.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Selfish. Bonds: Job, Has a crush, Rich. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Brown-green garnet (130 gp). Violet garnet (700 gp). Coral (130 gp). Silver pearl (130 gp).
Zûgor Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. His black hair is unkempt and raggedy. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of brigands once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Zûgor has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Enemies, Military. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 13)
Armor Class 9
Hit Points 80 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4
Possessions: 2000 gp. Brass mug with jade inlays (400 gp).
Dazzazn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His crest is black and curly. His eyes are red and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Dazzazn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's in love; and he wants revenge against dire rats
Flaws: Disease. Bonds: Attractive, Enemies, Criminal record, Adventurer, Has a crush. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: Alexandrite (1100 gp). Alexandrite (1100 gp). Obsidian (9 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: This man is dressed in a clean white cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized jet on his left hand. His chestnut hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful wizard made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Joker. Bonds: Rich, Job, Mentor, In love. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Andram Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly brown, has prominent grey streaks. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Gardener, Andram learned a great deal about his father's area of expertise. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Gifted. Bonds: Job, Immigrant, Enemies. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 900 gp.
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