Lamlis Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He has moderate length chestnut hair. His eyes are likewise green.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a brothel owner, Lamlis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).
Hupe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear brown tank tops with grey pants, and is pretty ugly. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Gnoll, Aquan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Deep blue spinel (800 gp). White pearl (70 gp). Deep blue spinel (800 gp). Chrysoberyl (70 gp).
Kelter Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing a long, brown, dusty cloak. He wears his white hair down. His eyes are likewise hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Navigator profession.
History: He got into the Priest business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Adventurer. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 15
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 2000 sp. Star rose quartz (50 gp). Freshwater pearl (7 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His black crest is lengthy. His gold eyes peer out from beneath his feathered yellow hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Selfish. Bonds: Slave, Criminal record, Rich. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Bentley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: From birth he was tutored by a cruel and relentless mentor. Alex was born on a far southern desert where he grew up under the tutelage of his mother, an expert Jeweler. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Mentor, Immigrant. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1500 gp. Jasper (80 gp). Obsidian (8 gp). Blue quartz (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!