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NPC Generator

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Advanced [show]


Gorfel Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a green coat with brown slacks, and carries longswords. His silver hair is cut short. His hazel eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.

History: Gorfel was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Professionalism. Bonds: Job, In love. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Gorfel Benson, Male Half-Orc Ranger 7
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 10 (+0)7 (-2)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1200 gp. Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Delight, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is heavily combed to the right. He has red eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like him out of the picture; and he loathes his own lifestyle

Ideals: Athletic, Justice, Joker. Flaws: Depressed. Bonds: Criminal record. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Delight, Male Tiefling Paladin 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)19 (+4)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of pickaxes on his belt, each one with a topaz on the hilt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anverth is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Impeccable, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Anverth Nopenstallen, Male Gnome Fighter 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 110 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)10 (+0) 13 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1500 gp. Jade (150 gp). Deep blue spinel (1400 gp).


Social Check DCs


Arumawann Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 5 years old his parents immigrated from the south. Arumawann was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arumawann decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture.

Flaws: Selfish. Bonds: Attractive, Military, Immigrant, Criminal record. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Arumawann Murnig, Male Gnome Aristocrat 12
Small (3'3") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Undercommon, Terran, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Rhodochrosite (11 gp). Onyx (20 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His gray fur is greasy and uncared for. He has gleaming, smiling amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Skirt was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Flaws: Ugly, Shy. Bonds: Rich, Slave, Family, Mentor. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Skirt Of Dragons, Male Tabaxi Cleric 3
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Gold and topaz bottle stopper cork (400 gp). 1 Masterwork Common Melee.


Social Check DCs

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