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NPC Generator

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Advanced [show]


Aura Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His red fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Job, Rich, Enemies. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Aura Mirror, Male Tabaxi Warrior 6
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kiirith Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his rusty crest up. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Kiirith was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Bonds: Attractive, Family, Criminal record. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Kiirith Ebynichtomonis, Male Dragonborn Bard 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)19 (+4)
Skills Athletics +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gennal Madden, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'10". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against giants.

Flaws: Emotional, Disease. Bonds: Enemies, Rich. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Gennal Madden, Male Half-Elf Expert 15
Medium (4'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 78 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Athletics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6

Possessions: 600 pp. Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (10 gp). Gold and topaz bottle stopper cork (1500 gp). Gold dragon comb with red garnet eye (1500 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Mordai Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a yellow and blue robe with the hood down. His white hair is matted, messy, and big. His gold eyes peer out from beneath his deerstalker yellow hat.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Mentor. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Mordai Fate, Male Tiefling Rogue 5
Medium (6'6") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair, while still mostly black, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anverth is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Herbalist like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Anverth Timbers, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 18 (+4)13 (+1)
Skills Arcana +1, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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