Dabbledob Beren, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a long red beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Dabbledob enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a slaver, Dabbledob was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Dabbledob was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dabbledob's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Insane, Antagonistic, Hedonist. Bonds: Attractive, Mentor. Occupation: Actor
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 76 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +3
Possessions: 130 pp. Canary diamond (2000 gp). Hematite (5 gp).
Oskar Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear violet tank tops with white pants. His hair is silver and curly. He has green eyes and a violet hat with a white feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Shy, Addict. Bonds: Nature, Adventurer, Religious. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Gold and topaz bottle stopper cork (1000 gp). A roughly beaten golden orb (150 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Sapphire pendant on gold chain (2100 gp). Sapphire pendant on gold chain (2100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Minor magic item. 1 Minor magic item.
Hamil Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries bastard swords. His hair is greying and his face has many wrinkles. He has green eyes and a tan hat with a white feather.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Hamil was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Fighting, Optimist. Bonds: Poor, Military, Attractive. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Deep green spinel (90 gp).
Nicor Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears black leather gloves, a black jacket, and tight pants. His hair is cut close to his head. His eyes are black.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Nicor was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Baker. He has worked as a Baker like his mother before him.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Family, Job. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 110 pp. A roughly beaten golden orb (180 gp).
Ur-Lasu Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a pastel coat with blue slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying black hair a little too much giving a sharp black color. He is very pretty but has cold, dead eyes.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ur-Lasu was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Poor. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 250 pp. 1 Minor magic item.
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