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Advanced [show]


Snagog Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His red hair is long and unkept. His fierce amber eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Snagog was born the youngest of three triplets. One day when Snagog was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Snagog was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Snagog Fidget, Male Half-Orc Commoner 5
Medium (6'6") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Sardonyx (40 gp).


Social Check DCs


Valafar Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair, when down, is lengthy. His eyes are silver.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Valafar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a plains tribe. Valafar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Logical. Bonds: Adventurer, Job, Family, Nature. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Valafar Severity, Male Tiefling Fighter 7
Medium (5'8") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 11 (+0)20 (+5)
Skills Intimidation +8, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Chrysoberyl (160 gp).


Social Check DCs


Oppleby Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Oppleby is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Oppleby grew up listening to his father's many stories. Oppleby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Oppleby Nackle, Male Gnome Paladin 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item.


Social Check DCs


Borun Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a black and green robe with the hood down. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Hunter for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Criminal record, Poor, Job, Debt. Occupation: Hunter

Voice: Draws out vowels

Attributes [hide]

Borun Copperkettle, Male Halfling Warrior 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 8 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp.


Social Check DCs


John Oakley, Male Human [Permalink]

Personal [hide]

Description: He has a large violet mantle and cape that has been intricately interwoven into his red robe. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. His eyes are blue.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. John was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Assassin. He now mingles about in high society.

Motivation: An old rival family wants him found; and he is greedy

Flaws: Disease, Shy. Bonds: Immigrant, Rich, Family. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

John Oakley, Male Human Warrior 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs

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