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NPC Generator

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Advanced [show]


Roge Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. His violet eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Roge was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Architect. He hasn't been sleeping well lately.

Motivation: He would like to get married and retire; and he's in love

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Has a crush. Occupation: Architect

Voice: American accent

Attributes [hide]

Roge Reedfellow, Male Halfling Druid 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Bernard Breeden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has drifted from career to career and currently works as a Architect.

Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Bernard Breeden, Male Human Bard 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nimble Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his orange fur. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: Gifted from a young age, Nimble studied abroad. Nimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nimble decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Gifted. Bonds: Attractive, Poor, Criminal record, Enemies. Occupation: Masseuse

Voice: Irish accent

Attributes [hide]

Nimble Blossom, Male Tabaxi Warlock 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 13 (+1)17 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 800 sp.


Social Check DCs


Akmen Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair is still thick. He has several tiny amethyst earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Akmen took refuge in the old dungeon and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Adventurer. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Akmen Tragedy, Male Tiefling Monk 2
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 15 (+2)19 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Conrad Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He is an epitome of beauty. His hair is auburn and very short. His green unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Cook mother left him crippled. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Flaws: Disease, Antagonistic, Hedonist. Bonds: Attractive, Family. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Conrad Thackeray, Male Human Druid 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs

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