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NPC Generator

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Advanced [show]


Jocelyn Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Forgetful. Bonds: Adventurer, Family. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Jocelyn Carlton, Male Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)16 (+3) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 140 gp. Tourmaline (110 gp).


Social Check DCs


Grûblik Ogden, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Sold as a small child to a brothel owner, Grûblik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Grûblik Ogden, Male Half-Orc Wizard 7
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 5000 sp.


Social Check DCs


Thamior Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of magic on his torso. He wears his red hair up. He is baby faced.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Thamior studied abroad. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Roofer for hire.

Motivation: To pay off his debts; and expand his business

Ideals: Opinionated, Gifted, Athletic. Bonds: Job, Debt. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Thamior Conway, Male Half-Elf Druid 10
Medium (5'5") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 45 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 1400 gp. Bloodstone (30 gp). Rich purple corundum (1400 gp). Blue quartz (14 gp). Deep blue spinel (1400 gp). Alexandrite (1400 gp). Sard (30 gp).


Social Check DCs


Ohr Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white and curly. His eyes are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his old friends; and seeks redemption

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Ohr Branson, Male Half-Orc Wizard 11
Medium (6'9") Half-Orc, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 34 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 8 (-1)11 (+0)
Skills History +3, Stealth +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 190 pp. Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Naeris Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a longsword on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is auburn. His eyes are amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Mercenary, Naeris learned a great deal about his father's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Mercenary job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy, Impulsive, Fearful. Bonds: Job. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Naeris Floshem, Male Elf Barbarian 11
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant, Infernal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7

Possessions: 240 pp. Carved bone or ivory statuette (40 gp).


Social Check DCs

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