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NPC Generator

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Advanced [show]


Osco Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with green pants. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. In his 16th year, his parents were killed by a illithids raid, leaving Osco alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Osco Whispermouse, Male Halfling Cleric 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 7000 sp. Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Oblar Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a tan coat, he is not a threatening figure. His white hair, when down, is lengthy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Sage

Voice: Speaks with lips pursed

Attributes [hide]

Oblar Reedfellow, Male Halfling Cleric 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 gp.


Social Check DCs


Barfa Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple yellow robe with violet stripes complete with hood and is in decent physical shape. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Barfa will drive conversation. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Extrovert, Artistic, Persistence, Impeccable. Bonds: Job. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Barfa Wakefield, Male Half-Orc Druid 3
Medium (6'1") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1700 sp. Tourmaline (50 gp). Tourmaline (50 gp). 1 Silk rope.


Social Check DCs


Dayereth Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently he has begun working with bootleggers and crooks.

Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Antagonistic, Mundane. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Dayereth Floshem, Male Elf Fighter 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 12000 cp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Aura Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has moderate length orange fur. His eyes are a pleasant green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Aura grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Retire the richest man in the south; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Fighting, Opinionated, Entrepeneur. Bonds: Criminal record, Adventurer, Nature. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Aura Thunder, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 800 gp. Bloodstone (70 gp). Coral (90 gp). Azurite (13 gp). Peridot (70 gp).


Social Check DCs

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