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NPC Generator

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Advanced [show]


Trym Myerscough, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is short and white. His otherwise smooth face is marked with small tiny scars.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: Trym was born in the north. At a young age he loved to build and create. Cursed with a spirit at a very young age, Trym has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Persistence. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trym Myerscough, Male Human Wizard 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Oblar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long white beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Oblar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Oblar lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Disciplined. Bonds: Rich, Attractive, Family. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Oblar Copperkettle, Male Halfling Wizard 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 10 (+0)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Paggen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Tailor business at a young age. He was an apprentice working in his mother's forge. He has achieved small success as a Tailor.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Emotional. Bonds: Rich, Job, Religious. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Paggen Albaratie, Male Gnome Barbarian 10
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 84 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +8, Deception +6
Senses Passive Perception 14
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 120 pp. Bloodstone (60 gp). Deep blue spinel (500 gp). Blue star sapphire (800 gp). Lapis lazuli (14 gp). Iolite (60 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Berrian Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has moderate length chestnut hair. He has hazel eyes and a grey hat with a tan feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Berrian grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Berrian Yaeldrin, Male Elf Rogue 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 40 gp.


Social Check DCs


Cimer Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who sports white clothing, slightly heavier than average wear. His black hair is unkempt and raggedy. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Navigator, who enjoyed hunting, Cimer was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Unemployed

Voice: Speaks through clenched teeth

Attributes [hide]

Cimer Righteous, Male Tiefling Bard 6
Medium (5'3") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 49 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Investigation +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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