Az-Adar Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He is bald on top and has large silver tufts of hair around his ears. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 100 pp.
Damakos Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of halberds, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a pixie cut. He has a dull look in his black eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant, Job. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 41 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1300 gp. Freshwater pearl (9 gp). Malachite (9 gp). Deep blue spinel (500 gp). Obsidian (9 gp). Chrysoberyl (100 gp). Bloodstone (60 gp).
Gomory Ryland, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying black hair a little too much giving a sharp black color. He has a dull look in his green eyes.
Personality: He dislikes all the random violence that takes place in the west. He receives visions of the future at random moments
History: Gomory was born in the west. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage
Ideals: Pacifist, Gifted, Persistence, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 7000 cp. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
Harvest Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His orange fur is knotted and matted. He has amber eyes and a black hat with a red feather.
Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.
History: Harvest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: He has decided he is irredeemable; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Peridot (30 gp). Deep blue spinel (500 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He has dyed his greying beige fur a little too much giving a sharp beige color. His eyes are amber and beady.
Personality: Lone is depressed about a lot of things. He tends to be a nihilist. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Lone hails from a village terrorized by drow. Lone abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Stableman like his mother before him.
Motivation: His religion dominates his actions; and many drow want him driven away
Flaws: Ugly, Depressed. Bonds: Enemies, Adventurer, Job, Religious. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
