Corkitron Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Corkitron lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He inherited the family business which he has now maintained for 5 years.
Motivation: Expand his business; and he is a bit of a kleptomaniac
Ideals: Joker. Bonds: Family, Immigrant, Job, Criminal record. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 54 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 2100 gp. Aquamarine (1200 gp). Star rose quartz (60 gp). Tourmaline (80 gp). Star ruby (1500 gp). Azurite (13 gp). Golden yellow topaz (1200 gp). Silver pearl (80 gp).
Patrick Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His blonde hair is braided into rings. His thin eyebrows rest above his beady hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.
History: He got into the Baker business at a young age. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Baker
Voice: Italian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 55 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. Red garnet (50 gp). Blue sapphire (500 gp).
Hugh Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a grey vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is braided into rings. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Joker, Pacifist. Flaws: Ugly, Insane. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Nalral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear tan clothing when he does not wear armor. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Nalral was born the youngest of three triplets. In his 17th year, his parents were killed by a drow raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To reunite with his absent father.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Family, Enemies. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Vilberg Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'4", this man likes to wear ponchos typically of a light green in addition to tight pants. His blonde hair has been sun bleached extensively. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a ruthless business man, a trait he acquired from his mother.
History: Vilberg was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Persistence, Entrepeneur. Bonds: Slave, Family, Job. Occupation: Fortune-teller
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp. Malachite (11 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Brown-green garnet (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!