Wrenn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a violet poncho over his likewise colored trousers and shirt. His long golden hair is drawn into a two foot long braid. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Soapmaker, who enjoyed hunting, Wrenn was taken on many hunting expeditions. After coming to the age of reason, Wrenn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Joker, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Terran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. Citrine (70 gp).
Frederick Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His chestnut hair has been sun bleached extensively. He has gleaming, smiling brown eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: Sold as a small child to a wizard, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted, Athletic. Bonds: Enemies, Mentor, Adventurer. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Half-Plate.
Suhnae Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his bastard sword. He is an epitome of beauty. He wears his chestnut hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: This man loves music and to teach people music more than just about anything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: Marry his brother to traveling adventurers.
Ideals: Artistic, Justice, Fighting. Bonds: Attractive. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 95 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 19 (+4) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 4000 gp. Alexandrite (300 gp). Blue star sapphire (600 gp). Obsidian (6 gp). Blue star sapphire (600 gp). Red-brown spinel (60 gp). Aquamarine (300 gp). Alexandrite (300 gp). 1 Medium magic item.
Bathin Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large brown mantle and cape that has been intricately interwoven into his black robe. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.
History: Bathin lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.
Motivation: He is wracked by social anxiety; and an old rival family wants him found
Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Family, Mentor. Occupation: Bookbinder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp.
Five Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Five was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Persistence. Bonds: Poor, Religious, Enemies. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 9000 sp. Chrysoberyl (100 gp). Iolite (20 gp). Hematite (12 gp). Pink pearl (100 gp). Star ruby (800 gp). Tiger eye turquoise (12 gp).
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