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Advanced [show]


Simon Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright brown hair and a scraggly beard. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Gardener

Voice: German accent

Attributes [hide]

Simon Kelsey, Male Human Cleric 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Immeral Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is brown and curly. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east to a Tanner, Immeral learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Tanner

Voice: Eastern European accent

Attributes [hide]

Immeral Connors, Male Half-Elf Wizard 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 300 gp. Alexandrite (1400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Glim Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting. Flaws: Addict. Bonds: Family, Mentor, Job. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Glim Pingun, Male Gnome Barbarian 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 140 gp. Old masterpiece painting (400 gp). Fire opal pendant on a fine gold chain (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Bilbron Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a black coat. He wears his hair in dreadlocks. His eyes are a pleasant hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive, Disease. Bonds: Mentor. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Bilbron Raulnor, Male Gnome Fighter 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Giant, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Oskar Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and tan handkerchief worn on his right side. He is bristling with hidden weapons, mostly axes and nunchakus. He has shaved his head bald. His gray eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Always inclined to offer people food he seems plenty friendly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels that his past leaves him morally obligated to help; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Entrepeneur, Impeccable. Bonds: Criminal record, Immigrant. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oskar Lutgehr, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5

Possessions: 60 pp.


Social Check DCs

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