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NPC Generator

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Advanced [show]


Spring Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. He has red fur. His yellow eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Gifted from a young age, Spring studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Spring Moon, Male Tabaxi Bard 5
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. Smoky quartz (30 gp). Jade (130 gp).


Social Check DCs


Gerard Walpole, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He prefers to wear brown clothing when he does not wear armor, and his gloved hand is found clutching a lance. His hair, while still mostly auburn, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Healer, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He's in love; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor, Criminal record, Has a crush. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Gerard Walpole, Male Human Adept 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Obsidian (7 gp). Rock crystal (40 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Joser will drive conversation. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Extrovert, Gifted. Flaws: Disease. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Joser Tealeaf, Male Halfling Adept 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 gp. Freshwater pearl (13 gp). Azurite (13 gp). Red garnet (130 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Quarion Firahel, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has shaved his head bald. He has gleaming, smiling brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Nature, Debt. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Quarion Firahel, Male Elf Rogue 10
Medium (5'2") Elf, Neutral Evil (CR 10)
Armor Class 14
Hit Points 25 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Druidic, Gnome
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +6

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: William was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. By chance he met his sister recently and the two have been together since.

Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Impulsive. Bonds: Family, Criminal record. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

William Blyth, Male Human Warlock 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 69 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 2200 gp. Silver ewer (50 gp). Golden circlet with four aquamarines (1000 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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