Robert Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears his hair in dreadlocks. His blue eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the west to a Hunter, Robert learned a great deal about his father's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Addict. Bonds: Religious, Job. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Adrik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in brown turtlenecks beneath a yellow coat with pastel slacks. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is obsessed with his god.
History: Born in the north his family was never financially stable. Adrik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Nature. Occupation: Cook
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Melee.
Bucklal Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Detective does. His white hair is cut short. His eyes are green and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Farmer, but he got bored and became a Detective. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted, Fighting. Bonds: Job, Adventurer, Mentor. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Erevan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is typically in his Hunter uniform. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Hunter business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Hunter.
Motivation: A deep hatred of brigands; and he wants revenge against brigands
Bonds: Job, Attractive, Enemies, Religious. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 3000 cp. 1 Banded mail.
Bertram Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear flannel. He has a chestnut handlebar mustache and slicked back chestnut hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Fighting. Flaws: Addict, Mundane. Bonds: Nature. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Azurite (11 gp).
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