Bernard Nobles, Male Half-Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket, and sports empty pouches on his belt. His auburn hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Criminal record, Poor. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Taklinn Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears blue trousers with pastel and brown striped suspenders. He wears various colorful collared shirts, and carries spears. He is bald on top and has large white tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them
History: Taklinn was born in the south. At a young age he loved to build and create. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Family. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 69 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 370 pp.
Kelter Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His blonde hair is lengthy. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family In his youth he was a Stylist, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Addict, Forgetful, PTSD. Bonds: Criminal record, Religious. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5000 cp.
Adrex Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He has a moderate pudge and is not very fit. His feathered hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Shoemaker job and began his own company from there.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Cynical, Fearful. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 13)
Armor Class 13
Hit Points 72 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.
Mormo Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He wears his black hair up. His eyes are white.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 3 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mormo took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He then took over the family business and is one of the better Priest for hire.
Motivation: Further expansion of business.
Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!