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NPC Generator

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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He has dyed his greying gray fur a little too much giving a sharp gray color. His copper eyes peer out from beneath his top green hat.

Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He also has developed a complete distrust of the Layabout profession.

History: Great hails from a village terrorized by brigands. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by brigands. Great was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and someone believes him a fraud

Ideals: Impeccable. Bonds: Job, Enemies, Slave. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Great Candle, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 16 (+3)19 (+4)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. 1 Masterwork Light steel shield.


Social Check DCs


Cressel Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear pastel tank tops with violet pants. His whole body is exceptionally muscular. His silver hair is smooth and relatively long. His silver eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a brothel owner, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered north to less war torn lands. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Artistic. Flaws: PTSD. Bonds: Immigrant, Family, Mentor. Occupation: Barber

Voice: Sensual and smooth

Attributes [hide]

Cressel Quiet, Male Tiefling Monk 16
Medium (6'7") Tiefling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 88 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)10 (+0) 13 (+1)18 (+4)
Skills Acrobatics +8, Religion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +5

Possessions: 1200 pp. Cloth of gold vestments (30 gp). A delicate brass dragon egg (40 gp). Black velvet mask with numerous citrines (30 gp). Silver comb with moonstones (200 gp). Jeweled gold crown (8000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Alvyn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He keeps his white hair in a pixie cut. His gray unseeing eyes seem to look past you.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Navigator in town.

History: A powerful wizard made him what he is. A gifted student he started as a Soapmaker, but he got bored and became a Navigator. He then took over the family business and is one of the better Navigator for hire.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Insane. Bonds: Job, Mentor. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Alvyn Reese, Male Gnome Druid 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 5000 cp. Jasper (60 gp). Chalcedony (60 gp). Malachite (6 gp). 4 Holy water. 1 Everburning torch. 4 Holy water. 4 Thunderstones.


Social Check DCs


Roger Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his bastard sword ready. His hair is golden and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Bellfounder first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has achieved small success as a Bellfounder.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Roger Mori, Male Human Warrior 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 11 (+0)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs


Kellen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, blue, dusty cloak. His red hair is singed and shortened. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kellen lived on a farm with his father, near the main road leading to a nearby town. Through the years after Kellen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kellen's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and regain custody of his son

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Kellen Tarkelby, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 17000 cp. Black pearl (200 gp). Zircon (50 gp). Black opal (900 gp).


Social Check DCs

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